/* * @(#)TicTacToe.java 1.4 98/06/29 * * Copyright (c) 1997, 1998 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * This software is not designed or intended for use in on-line control of * aircraft, air traffic, aircraft navigation or aircraft communications; or in * the design, construction, operation or maintenance of any nuclear * facility. Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ import java.awt.*; import java.awt.event.*; import java.awt.image.*; import java.net.*; import java.applet.*; /** * A TicTacToe applet. A very simple, and mostly brain-dead * implementation of your favorite game!

* * In this game a position is represented by a white and black * bitmask. A bit is set if a position is ocupied. There are * 9 squares so there are 1<<9 possible positions for each * side. An array of 1<<9 booleans is created, it marks * all the winning positions. * * @version 1.2, 13 Oct 1995 * @author Arthur van Hoff * @modified 04/23/96 Jim Hagen : winning sounds * @modified 02/10/98 Mike McCloskey : added destroy() */ public class TicTacToe extends Applet implements MouseListener { /** * White's current position. The computer is white. */ int white; /** * Black's current position. The user is black. */ int black; /** * The squares in order of importance... */ final static int moves[] = {4, 0, 2, 6, 8, 1, 3, 5, 7}; /** * The winning positions. */ static boolean won[] = new boolean[1 << 9]; static final int DONE = (1 << 9) - 1; static final int OK = 0; static final int WIN = 1; static final int LOSE = 2; static final int STALEMATE = 3; /** * Mark all positions with these bits set as winning. */ static void isWon(int pos) { for (int i = 0 ; i < DONE ; i++) { if ((i & pos) == pos) { won[i] = true; } } } /** * Initialize all winning positions. */ /* Do not worry about the code inside this nameless method. This is a special Class method that is run to provide all the winning positions. For our lab, just call the method static () If you want to know more about such static initialization blocks see http://java.sun.com/docs/books/tutorial/java/javaOO/initial.html http://www.developer.com/java/other/article.php/2238491 */ static { isWon((1 << 0) | (1 << 1) | (1 << 2)); isWon((1 << 3) | (1 << 4) | (1 << 5)); isWon((1 << 6) | (1 << 7) | (1 << 8)); isWon((1 << 0) | (1 << 3) | (1 << 6)); isWon((1 << 1) | (1 << 4) | (1 << 7)); isWon((1 << 2) | (1 << 5) | (1 << 8)); isWon((1 << 0) | (1 << 4) | (1 << 8)); isWon((1 << 2) | (1 << 4) | (1 << 6)); } /** * Compute the best move for white. * @return the square to take */ int bestMove(int white, int black) { int bestmove = -1; loop: for (int i = 0 ; i < 9 ; i++) { int mw = moves[i]; if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) { int pw = white | (1 << mw); if (won[pw]) { // white wins, take it! return mw; } for (int mb = 0 ; mb < 9 ; mb++) { if (((pw & (1 << mb)) == 0) && ((black & (1 << mb)) == 0)) { int pb = black | (1 << mb); if (won[pb]) { // black wins, take another continue loop; } } } // Neither white nor black can win in one move, this will do. if (bestmove == -1) { bestmove = mw; } } } if (bestmove != -1) { return bestmove; } // No move is totally satisfactory, try the first one that is open for (int i = 0 ; i < 9 ; i++) { int mw = moves[i]; if (((white & (1 << mw)) == 0) && ((black & (1 << mw)) == 0)) { return mw; } } // No more moves return -1; } /** * User move. * @return true if legal */ boolean yourMove(int m) { if ((m < 0) || (m > 8)) { return false; } if (((black | white) & (1 << m)) != 0) { return false; } black |= 1 << m; return true; } /** * Computer move. * @return true if legal */ boolean myMove() { if ((black | white) == DONE) { return false; } int best = bestMove(white, black); white |= 1 << best; return true; } /** * Figure what the status of the game is. */ int status() { if (won[white]) { return WIN; } if (won[black]) { return LOSE; } if ((black | white) == DONE) { return STALEMATE; } return OK; } /** * Who goes first in the next game? */ boolean first = true; /** * The image for white. */ Image notImage; /** * The image for black. */ Image crossImage; /** * Initialize the applet. Resize and load images. */ public void init() { notImage = getImage(getCodeBase(), "images/not.gif"); crossImage = getImage(getCodeBase(), "images/cross.gif"); addMouseListener(this); } public void destroy() { removeMouseListener(this); } /** * Paint it. */ public void paint(Graphics g) { Dimension d = getSize(); g.setColor(Color.black); int xoff = d.width / 3; int yoff = d.height / 3; g.drawLine(xoff, 0, xoff, d.height); g.drawLine(2*xoff, 0, 2*xoff, d.height); g.drawLine(0, yoff, d.width, yoff); g.drawLine(0, 2*yoff, d.width, 2*yoff); int i = 0; for (int r = 0 ; r < 3 ; r++) { for (int c = 0 ; c < 3 ; c++, i++) { if ((white & (1 << i)) != 0) { g.drawImage(notImage, c*xoff + 1, r*yoff + 1, this); } else if ((black & (1 << i)) != 0) { g.drawImage(crossImage, c*xoff + 1, r*yoff + 1, this); } } } } /** * The user has clicked in the applet. Figure out where * and see if a legal move is possible. If it is a legal * move, respond with a legal move (if possible). */ public void mouseReleased(MouseEvent e) { int x = e.getX(); int y = e.getY(); switch (status()) { case WIN: case LOSE: case STALEMATE: play(getCodeBase(), "audio/return.au"); white = black = 0; if (first) { white |= 1 << (int)(Math.random() * 9); } first = !first; repaint(); return; } // Figure out the row/column Dimension d = getSize(); int c = (x * 3) / d.width; int r = (y * 3) / d.height; if (yourMove(c + r * 3)) { repaint(); switch (status()) { case WIN: play(getCodeBase(), "audio/yahoo1.au"); break; case LOSE: play(getCodeBase(), "audio/yahoo2.au"); break; case STALEMATE: break; default: if (myMove()) { repaint(); switch (status()) { case WIN: play(getCodeBase(), "audio/yahoo1.au"); break; case LOSE: play(getCodeBase(), "audio/yahoo2.au"); break; case STALEMATE: break; default: play(getCodeBase(), "audio/ding.au"); } } else { play(getCodeBase(), "audio/beep.au"); } } } else { play(getCodeBase(), "audio/beep.au"); } } public void mousePressed(MouseEvent e) { } public void mouseClicked(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } public String getAppletInfo() { return "TicTacToe by Arthur van Hoff"; } }