When to use probabilistic reasoning:
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i.e., if we have 'exact' knowledge, use it
event A P(A) - the probability of A A real number between 0 and 1 inclusive (Rule 1 in O'Reilly text Ch. 12)
event B P(B) - the probability of B A real number between 0 and 1 inclusive
If S represents the entire sample space for the event, then P(S) = 1 (Rule 2 in text)
Given the probability of event A occuring is P(A), then the probability of A not occurring is 1-P(A) (Rule 3 in text)
However, if two events are mutually exclusive (only one can occur at a time) then P(A U B)= P(A) + P(B) (Rule 4 of text)
If two events are not mutually exclusive then P(A U B)= P(A) + P(B) - P(A and B) (Rule 5 of text)
If A and B are independent (occurance of one does not depend on the occurance of the other)
Score =
i= 1 to # of possible outcomes
"weighting" the contribution of each possible outcome
Bayes Theorem:
Conditional probabilities - events are not independent
P(Hi | E) = probability that hypothesis Hi is true given evidence E
P(E | Hi) = probability that one will observe E given Hi
P(Hi) = a priori probability
( in the absence of evidence - "priors")
if k = number of possibilities
P(Hi | E) = P(E | Hi) * P(Hi)
(the above should be P(E | Hi) * P(Hi) divided by
(if exact 1/1 = 1 )
(notice complete set of hypothesis needed)
(it is often difficult to collect all the a priori conditional and joint
probabilities required.)
In a complex world, n may be very large and as new evidence (E) is given, the
prior body of evidence (e) changes.
P(H|E, e) = P(H|E) * [P(e|E,H) / P(e|E)]
Examples:
clothes
Advice (from Tversky & Kahneman paper (this one?)):
* avoid statistical representations if not necessary or important
* perform manipulations in small increments
* output never more accurate than inputProbabilities
Bayesian statistics: A statistical theory of evidence
P(A and B) = P(A) * P(B) (Rule 6 in text)
Rating moves in a game (using probabilities)
P(i) * rating(i)
P(E | Hn) * P(Hn))
P(E | Hn) * P(Hn)) if it came out right
try one
drugs - very interesting!
Example for Games