AI for Game Developers (Paperback), by David M. Bourg and Glenn Seemann.· Publisher: O'Reilly Media. (July 26, 2004).
With links to:
Table of Contents
| Index
| Sample Chapter (Flocking)
Content: AI Techniques, some general algorithm techiques--- some general problem types
AI Game Engine Programming (Game Development Series) (Paperback)
by Brian Schwab. · Publisher: Charles River Media. (September 2004). ( Chapter 1: Introduction)
Content: Part I: Introduction, Part II:Game Genres (like Laird's paper ), Part III: Basic AI Techniques, Part IV: Advanced AI Engine Techiques (Learning)
Artificial Intelligence Background
Definitions:
The study of how to make computers do things that, at the moment, people do better.
The study of how to solve exponentially hard problems in polynomial time.
Another MIT course. This introduction shows how/why various aspects of indecision arise in problem solving and which AI techniques arise. Mostly same as above but first part is different.
whole course, and then
one more example Baysian Networks that is big but nicely progressive examples