CSCI 682
Resources/Links

First Week Introduction

Major AI in Games sites

Notes: AI Game articles and examples

Links to pages of researchers

Books

Software

Groups/Associations and Conferences

Tutorials

  • http://minion.planetquake.gamespy.com/tutorial/main.htm kinda neat

  • Mat Buckland is the author of ai-junkie.com - a popular web site with a nice page of AI tutorials AND his page on links has some nice game links too:

    more

  • http://ramalila.net/Adventures/AI/ontologies.html
  • http://www.cs.berkeley.edu/~russell/ai.html

    Web sites:

  • Craig Reynold's Resources on Steering (in fact, his game research page )
  • The EXCALIBUR Project (goal-directed action planning)
  • "Computer Games - Boon or Bame for AI Research?" (An article about whether AI research makes relevant contributions) (have copy at home)

    A couple of Master's Theses on AI in games:

    1. Extending the AI in a Commercial Game Engine
    2. Intelligent Non-player Characters in Computer Games

    Join game development industry luminaries for an intensive, hands-on, three-day workshop hosted by the Digital Media Collaboratory at The University of Texas at Austin. For more information, go to: http://dmc.ic2.org/conf2003/main.php

    Java and 3D stuff java3d.dev.java.net

    Slides http://www.agdc.com.au/about/02presentations/phpslideshow.php?directory=PennySweester (Decision Trees (eg. Black & White), Neural Nets (eg., Battle Cruiser, Black & White, Creatures), and Genetic Algorithms (eg. Creatures, Sigma, Return Fire II, and Cloak, Dagger, and DNA)