
more
Web sites:
A couple of Master's Theses on AI in games:
Join game development industry luminaries for an intensive, hands-on, three-day workshop hosted by the Digital Media Collaboratory at The University of Texas at Austin. For more information, go to: http://dmc.ic2.org/conf2003/main.php
Java and 3D stuff java3d.dev.java.net
Slides
http://www.agdc.com.au/about/02presentations/phpslideshow.php?directory=PennySweester (Decision Trees (eg. Black & White), Neural Nets (eg., Battle Cruiser, Black & White, Creatures), and
Genetic Algorithms (eg. Creatures, Sigma, Return Fire II, and Cloak, Dagger, and DNA)
Links to pages of researchers
(seems close to the same paper but better links in picture)
This article AI in Computer Games ACM Queue vol. 1, no. 10 - February 2004 was his. It also has links to other articles in that particular magazine
Books
neural networks, decision trees, genetic classifiers, and reinforcement learning
These are all available from the CSU Chico library. Currently they are on 2 hour reserve
intelligent agents Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
genetic algorithms and neural networks (see his tutorial links below)
reviews and comments on this book
Software
Groups/Associations and Conferences
http://www.igda.org/ai Artificial Intelligence Interface Standards Workgroup of the International Game Developers Association
Tutorials