Hello class, Since there is only 4 weeks left before the write-ups are due, and since I am beginning to get questions about content, length, etc., I thought I should make sure that some aspects are clear to all of you about the projects. At http://www.ecst.csuchico.edu/~amk/foo/AIGames/syllabus.html#lab I had specified the aspects of the projects. The idea has always been that either you are doing code or *research*. For both of these, I had asked you to give me three references before break so that I was assured that you had gotten *started*. You all did this. Three references is not a lot (unless they are really nice) to constitute most *research*…especially if any of them are our text. So, make sure that you continue your search for resources and list them in your document. Note that in the evaluation procedures I had specified 20% for “project thoroughness”. Let me reiterate what this would mean. In the class I discussed AI techniques. In the texts, they discuss the different genres and list some games and show some AI that these genres might/do use. In both my notes and in the text, we were often abstract or general about these techniques. What I hope to get from you all is either (1) that you code some AI into something (or try and discuss the try) or, (2) you do the research of *AT LEAST ONE* game in your genre that you can go into in some depth and discuss how that game (and/or that genre) uses (or could use) particular techniques we have seen for specific aspects of the game. The idea of the outline of the entire course, was that I provide the AI techniques, the books help to clarify the use of these in games in general, and *you*, in your research, connect these with *particular* games and *particular* techniques with *particular* aspects of the games illustrating the specific use of AI . If you cannot find a game that already *does* use AI in your genre, or you do not have access to how it does things, then the idea was that you think about the aspects of the game that *could* use AI and discuss that. Note that your references do not have to give you all the answers; if you do not find specifics, then you should speculate about what *could* be used given your AI expertise and research at this time. It was my intention to say exactly this in my notes at http://www.ecst.csuchico.edu/~amk/foo/AIGames/project.html Finally, obviously it is useful to use your genres chapter in the course Schwab text – and indeed, it can be a good source and outline (especially for the organization of the presentation aspect). But remember that this is a research project – not just a report – so you will need to provide me with particulars to fill in the generalities of the text and notes. Another finally, I am being asked for how many pages. I see that the text has a range in the genre chapters of between 6 to 19 pages. The average is around 10 pages. I would say that your papers could be around the same size… ranging from 7 to 12 pages depending on how many pictures you have taking up space ;-) I am more concerned with content and quality than quantity. I want to see that you have clearly captured the idea of where AI can be used in games and not just using abstractions and generalizations. I hope this makes things more clear. Best wishes Anne