Course archived Spring 2007
Dates left on so student can compare with dates of archives
Texts - use numbers:
| Archived Date | Day | Material | NOTES | TEXT READINGS |
| Jan. 23 | 1 | webpage, syllabus | TheAIEffect: Article 1, Article 2 , Article 3 , Article 4, Article 5 | |
| Jan. 25 | 2 | What/Where is the AI? | Article A and Eliza, AI?, AI types: Article B, and Article C and Article D | |
| Jan. 30 | 3 | Basic Game Techiques and Search | games | Chapter 1 of 1
Chapter 1 of 2 |
| Feb. 1 | 4 | Basic Game Techiques and Search, A* | search and A* in depth | Chapter 7 of 1 |
| Feb. 6 | 5 | A*, minimax, alpha-beta | games and more A*?, enough! | Chapter 7 of 1 |
| Feb. 8 | 6 | History | then and now | Chapter 2 of 2 |
| Feb. 13 | 8 | Navigation and Pathfinding | General movement: browse chapters for techniques and terms | Chapter 2-7 of 1 Chapter 2,19 of 2 |
| Feb. 15 | 9 | FSM | Generation 5 and AIdepot notes | Chapter 9 of 1 Chapter 15 of 2 |
| Feb. 20 | 10 | Logic/Fuzzy Logic | logic, wiki , fuzzy more, pdf from book | Chapter 10 of 1 |
| Feb. 22 | 11 | FuSM | example (see notes for slides) | Chapter 16 of 2 |
| Feb. 27 | 12 | Probability and Bayes | Statistical reasoning and in Games | Chapter 12,13 of 1 |
| Mar. 1 | 13 | Decision Trees | Quinlan and in Games | Chapter 22 of 2 (pg.503-506) |
| Mar. 6 | 14 | Production Systems | Rule-Based Systems | Chapter 11 of 1 |
| Mar. 8 | 15 | Neural Nets | Neural Nets | Chapter 14 of 1 Chapter 21 of 2 |
| Mar. 13 | 16 | Genetic Algorithms | Genetic Algorithms | Chapter 15 of 1 Chapter 20 of 2 |
| Mar. 15 | 17 | A-life (and Flocking) | A-Life (local links to Sim's movies), gameai | Chapter 4 of 1 |
| Mar. 19-23 | Spring Break | |||
| Mar. 27 | 18 | Agents | Agents, seriously, gameai. Also Laird's work Woodcock's and my links | |
| Mar. 29 | 19 | Message-Based | notes page | Chapter 17 of 2 |
| Apr. 3 | 20 | Scripted AI and Scripting | Amit's page and notes finale uses for that PS3, not games but is AI! | Chapter 8 of 1 Chapter 18 of 2 |
| Apr. 5 | 20 | Presentation: Unreal Tournament 2004 code Shooter/fighter | Jeremiah Anderson's presentation videos here | Chapter 13 of 2,wiki |
| Apr. 10 | 21 | Presentation: Role Playing | Ekkapob Chitpanorak RPG Maker XP, scripting tutorial | Chapter 4 of 2 |
| Apr. 12 | 22 | Presentation: Classic Strategy | Paulene Purdy | Chapter 12 of 2 |
| Apr. 17 | 23 | Presentation: Real-time Strategy | Phil Colbert ORTS | Chapter 6 of 2 |
| Apr. 19 | 24 | Presentation: Adventure | Michael Simmons:Adventure game types and timeline | Chapter 5 of 2 |
| Apr. 24 | 25 | Presentation: Action (Shooters) | Ahmed Al-Kandari: Doom, Unreal, Halo, Crysis | Chapter 7&9 of 2 |
| Apr. 26 | 26 | Presentation: Simulation | Clinton Brandt:links Sept 8,2006 and from the beginning | Chapter 14 + |
| May 1 | 27 | Presentation: Sports | Jeremiah Jones slides | Chapter 10 of 2 |
| May 3 | 28 | Presentation: Racing | Ahmad Alhamad | Chapter 11 of 2 |
| May 8 | 29 | Presentation: Platform | Tayfun Ozdemir (downloaded videos) | Chapter 8 of 2 |
| May 10 | 30 | Presentation:Real Time Strategy code | Erik Sunderland | Chapter 6 of 2 |
| May 15 | Final | Tuesday: 12-1:50 OCNL 223 | hard and electronic copies of papers due | extensions cannot be .doc or .zip (change to .jar to send and I will change back) |
Course notes for these lectures are here