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A
actionPerformed(ActionEvent)
- Method in class
GuessController.ButtonListener
actionPerformed(ActionEvent)
- Method in class
GuessController.TimerListener
addButtonListener(ActionListener)
- Method in class
GuessFrame
addTileListener(MouseListener, int)
- Method in class
GuessFrame
B
boardPanel
- Variable in class
GuessFrame
buttonPanel
- Variable in class
GuessFrame
C
Colors
- Static variable in class
GuessFrame
D
DELAY
- Variable in class
GuessController
G
generator
- Variable in class
GuessModel
GuessController
- Class in
<Unnamed>
GuessController.java GuessController provides interactive functionality for the GuessFrame GUI.
GuessController(GuessModel, GuessFrame)
- Constructor for class
GuessController
Constructor
GuessController.ButtonListener
- Class in
<Unnamed>
Determines which button was pressed and sets the game board accordingly.
GuessController.ButtonListener()
- Constructor for class
GuessController.ButtonListener
GuessController.TileListener
- Class in
<Unnamed>
GuessController.TileListener(int)
- Constructor for class
GuessController.TileListener
GuessController.TimerListener
- Class in
<Unnamed>
When a mulitplication is requested.
GuessController.TimerListener()
- Constructor for class
GuessController.TimerListener
GuessFrame
- Class in
<Unnamed>
GuessFrame.java GuessFrame provides the GUI for the GuessModel A board with hidden color tiles is set up for a guessing game where the user can flip one of the tiles and then tries to guess which tile on the board hides the same color.
GuessFrame(GuessModel)
- Constructor for class
GuessFrame
GuessModel
- Class in
<Unnamed>
GuessModel provides a 'deck' of 16 numbers underlying the guessing game.
GuessModel()
- Constructor for class
GuessModel
GuessWindow
- Class in
<Unnamed>
GuessWindow.java Controlling class (main) to create model, view(GUI) and controller for a guessing game implemented as a windows application
GuessWindow()
- Constructor for class
GuessWindow
H
hideAll()
- Method in class
GuessFrame
hideTile(int)
- Method in class
GuessFrame
I
instructionLabel
- Variable in class
GuessFrame
M
main(String[])
- Static method in class
GuessWindow
model
- Variable in class
GuessController
model
- Variable in class
GuessFrame
mouseClicked(MouseEvent)
- Method in class
GuessController.TileListener
MyAdapter
- Class in
<Unnamed>
MyAdapter(Frame)
- Constructor for class
MyAdapter
myFrame
- Variable in class
MyAdapter
myTiles
- Variable in class
GuessFrame
N
NUM_TILES
- Static variable in class
GuessModel
P
play
- Variable in class
GuessFrame
Q
quit
- Variable in class
GuessFrame
S
showall
- Variable in class
GuessFrame
showAll()
- Method in class
GuessFrame
showTile(int)
- Method in class
GuessFrame
shuffleDeck()
- Method in class
GuessModel
T
theDeck
- Variable in class
GuessModel
tile1
- Static variable in class
GuessController
tile2
- Static variable in class
GuessController
tileID
- Variable in class
GuessController.TileListener
timer
- Variable in class
GuessController
V
view
- Variable in class
GuessController
W
windowClosing(WindowEvent)
- Method in class
MyAdapter
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